Video games have been a rapidly expanding industry since their inception in the 1970s. Along with their growth have come concerns about violent video games and their effects on aggression and violence in young people. The endless numbers of school shootings have pushed this issue to the forefront. These events brought about the question: do violent video games induce aggression in youth? Thatâ€™s the question I set out to answer by looking at research. The research shows that there is a link between playing video games and increases in aggression in adolescents. What implications does this fact have ethically? It means that video game producers and distributors need to be held responsible for their releases and the way they end up in the hands of kids. Video games are a rapidly growing industry. There are nearly two games sold for every household in America each year (Anders 271). The vast majority of these are sold to adults, but there is no national law that prohibits minors from buying violent video games. A few states have legislation pending that will prevent this, but the fact is that minors do have access to violent video games. There is a voluntary rating system implemented by the ESRB, where games are rated based on their content. The games that are rated Mature are not supposed to be sold to anyone under seventeen and Adults Only titles, but â€œsome retailers do not impose such limitationsâ€ (Anders 271). The bottom line is that minors do have access to these violent games. One article points out that video games have a big impact on childrenâ€™s lives and that many of the games played are violent. Researchers have found that â€œnearly all children spend time playing video gamesâ€ and studies have found that â€œ8th graders spent an average of 17 hours per week playing video gamesâ€ (Tamborini 336). Moreover, 68% of the most popular video games contain violence (Tamborini 336). So it is clear that many children have access to violent video games and they have a big impact on their lives simply because of the amount of time spent playing them. The shooters at Columbine high school, Eric Harris and Dylan Klebold frequently played violent video games such as Doom, and Harris even created a modification for the game. The modification allowed two shooters to use a large arsenal weapons to shoot unarmed civilians (Anderson 353). Is seems eeril... ...ids, I would think twice about my decision to work on the project. I would realize that video games probably more good than harm in a utilitarian approach, but I would also take into consideration the social contract theory and ask, â€œwould I like to live in a society where people are more aggressive because of something I helped to create?â€ I hope that I would make the right decision in that situation. Works Cited Anders, Kelly L. "Marketing and Policy Considerations for Violent Video Games." Journal of Public Policy and Marketing 18 (1999): 270. Communication & Mass Media Complete. EBSCO. DePaul Library. 7 Mar. 2008. Anderson, Craig A.; Bushman, Brad J. "Effects of Violent Video Games on Aggressive Behavior, Aggressive Cognition, Aggressive Affect, Physiological Arousal, and Prosocial Behavior: a Meta-Analytic Review of the Scientific Literature." Psychological Science (2001). EBSCO. DePaul Library. 7 Mar. 2008. Tamborini, Ron ; Eastin, Matthew S. ; Skalski, Paul ; Lachlan, Kenneth ; Fediuk, Thomas A. ; Brady, Robert. "Violent Virtual Video Games and Hostile Thoughts." Journal of Broadcasting & Electronic Media (2004). EBSCO. DePaul Library. 7 Mar. 2008.
Habitat for Humanity: Helping the Homeless Homelessness is not something that I could ever imagine completely. I, like everyone else, have a simple idea of what it would be like to be homeless. There is so much more to being homeless than most believe. My exposure to Habitat for Humanity is showing me some about the idea of living in a lower income family. This exposure is an experience that all high school and college students should have. One reason for my ignorance on homelessness is my modest exposure to homeless people. I have really never had close contact to homeless or have never done much service work for the homeless. Many people in my family do work with homeless and low-income families. I have heard their stories and I have a little knowledge from what my family has told me. If people, including myself, did more to get involved, we would have more knowledge about the homeless and other poverty-stricken families. I finally got exposure to the low-income families with my grandfather. My grandfather is the person who got me involved in the Habitat work. He is a retired construction teacher and he has taught me many carpentry and handyman skills. I have done a Blitz Build before and I enjoyed it very much. I love doing that type of work and it is even more fun when I get to help out a family with my skills. At Clemson I got to practice these skills once again when my English class helped work on a Habitat house. Now we are assisting the actual Habitat organization by making a promotional brochure. I think that all students should get involved with an organization such as Habitat for Humanity. Doing this will bring them to a closer understanding of what it is like to live in a low income or even homeless family. It is an interesting experience to get involved with the families in society that need help.